| Walden "good cop bad cop" Macnair ( @ 2030-01-20 14:33:00 |
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out of character
Name: Dee
Age: 30
AIM/MSN/Yahoo/E-mail: AIM: hands on heads / email/gchat: cupiscent @ gmail
Experience: http://cupiscent.insanejournal.com/19294.html
in character
Full name: Walden Charles Valery Macnair (answers to: Wald, Wal, Wally, hey you, though expect a similar level of disrespect right back)
Age and date of birth: 28 (21st November, 1951)
Sexual orientation: Straight (though his laissez-faire attitude to just about everything means he has no trouble with whatever floats your boat)
Occupation and financial status: Hitwizard, though it could really be considered more of a hobby, since he's also come into the Macnair fortune (which, while not immense, is not inconsiderable).
Alumnus: Hufflepuff, 1963-1970
Bloodline: Pureblood
Location: The Macnair family estate outside Kirkcaldy in Fife, Scotland. These days, his mother is the chief resident, while Walden divides his non-work time roughly equally between there and a flat he keeps in London.
Family:
Aglaya Valeryevna Briagin. Walden's mother's family emigrated from Russia after Grindelwald's defeat made it impolitic to remain. Her marriage to recently widowed Charles Macnair was part of the family's new start. She performed her part exquisitely, right down to producing the male heir that Charles's first wife had failed at. A quiet - some might say cold - woman, she never displayed any overt signs of smugness about any of this, even after outliving her husband. She has always managed to communicate with few words precisely what she expects of those around her.
Charles Diarmad Macnair. While not one of the top echelon of Highland wizarding families, the Macnairs have good connections, considerable wealth, and acceptable longevity. Charles continued a recent trend of not-particularly-special, making two appropriate marriages, and continuing the conservative speculation of the family in business and politics. He died four years ago, with very few regrets on anyone's part.
Malvina Cameron Macnair. Walden's considerably older half-sister (from his father's first marriage) has never been particularly close to either her stepmother or Walden himself. She was already at school when the remarriage took place, and never really returned to the family home, living with a maternal relation in London in the short space between graduation and her marriage.
Personal background:
As effectively an only child, Walden was quite adept at entertaining himself, and also adept at fitting in when the opportunity arose to play with other children, be they other "suitable" offspring on social engagements, or games he'd found in Kirkcaldy sneaking away from home for a few hours. He learned early that different contexts called for different actions and reactions, and he was happy to chameleon in order to get what he wanted: company.
Walden accidentally gave his mother's favourite Ming vase legs in a private game, the Hogwarts letter arrived, and company for the next seven years was assured. He saw a number of those suitable children he knew from before school go into Slytherin, but wasn't particularly bothered by being selected for Hufflepuff himself. (For starters, the younger Lestrange had always been a mad little sod, and continued albeit distanced association throughout school just confirmed the impression for Walden.) He quickly blossomed into something of a social animal, friendly with just about everyone, honing his ability to say and do just the right thing to fit in by watching, being cheerful and unthreateningly slightly oddball.
Walden's attention at school could be roughly divided into thirds - academic, quidditch, social - though that might be generous towards academia. He staggered through with passable grades in sufficient core subjects. He joined the quidditch team in fourth year as Beater, making up for pure talent with lots of hard work and a knack for being the lynchpin in a good team culture; in fact, that's the only possible explanation for why they made him captain in his seventh year, which was baffling, if not constantly mildly terrifying, and reconfirmed for Walden that he never wanted to be in charge of anything ever again.
Tagging along to a careers-in-magical-law-enforcement thing (because a mate fancied a bird who desperately wanted to be an Auror) gave Walden the idea that Hitwizardry might be a sort of interesting thing to do with his life, or the next few years at least. He got accepted into the program, and was one of the few who actually enjoyed the three-month bootcamp that comprised basic training. Oh, it was a brutal slog, but actually sort of interesting. He launched into full-time training with enthusiasm.
Shortly thereafter, in catching up with some old school (and pre-school) chums, Walden learned about some other options for vocations in the non-occupational, hush-hush political space. And frankly, he liked the idea of Death-Eating just as much as, if not more than, the idea of beating criminals; and much as he respected the head of the Hitwizards, the Dark Lord made an infinitely superior taskmaster. And his place in the Ministry made him an asset to the cause.
Since then, Walden has worked: at his job, at fulfilling the Dark Lord's wishes, at enjoying himself. When his father fell sick - terminally - things grew a little more serious. Now Walden was the man of the family, well aware that with the nominal title came a certain degree of responsibility. But he had his mother to provide her usual brand of extremely subtle but iron-firm guidance, and it wasn't so scary. He continued on much as he had, with the added bonus of not having to discuss dusty subjects for hours over Sunday lunch at home.
PB: 1. Cillian Murphy. 2. Guy Flanagan (doesn't really have enough vicious). 3. Zach Quinto (does, but is a little less refined).
Personality:
Walden Macnair is a cheerful, friendly, easy-going, vindictive, vicious bastard. It's not a matter of being two different people, or even having two sides. Walden is a seamless, blurring integration of elements that he doesn't see any dichotomy between. Sometimes it's appropriate to grin at someone, joke with them, have a beer and get on like great chums; sometimes it's appropriate to push their face into the mud with your boot on the back of their neck. Walden's flexible, and adaptable, and can swing from one to the other and back again in the space of a carefully considered instant. It makes him a useful Death Eater. It also makes him an excellent cop.
He gets on well with people - or rather, he can and it's easy for him to do so when he chooses to. He has an easy grin and an infectious chuckle and an excellent line in somewhat dry, slightly left-of-centre smalltalk, the sort that invites you into a private joke. He carries himself with a lazy confidence that declaims that he doesn't mind being considered odd, but not so much of it that he comes off as a toffy bastard who thinks he's better than you. Oh, he can ruthlessly cut you down if he thinks you're being a prat, but just because he's entirely at home drinking brandy in leather-upholstered drawing room chairs doesn't mean he's not equally at home down the pub for a pint, playing corridor quidditch, waiting in a doorway in the rain for a suspect to show. Walden is one of the guys. He is always one of the guys, no matter who the "guys" are. He's a laidback social chameleon.
But sometimes pleasantries alone aren't enough. You can't always smile a suspect into a confession, and you can't chum the world into its proper order. There are two contributing factors to Walden's ability to be the Bad Cop. One is his flexible, outside-the-box, lateral-thinking, results-getting approach to problem-solving; he's not one to let the preconceptions of others stand in the way of an elegant and effective - if brutal, nasty or violent - solution. He'll do what needs to be done. The other is that he just plain likes it; there's a freedom, a simplicity, a satisfaction to just brutalising his way - physically or mentally - to the outcome he wants. And the sheer fact of the matter is that for all his smiles and all his camaraderie and all those beers at the pub... there are few people he actually likes, and fewer still he respects. He will smile as he sticks in the knife. Or the boot. And he'll still be smiling afterwards.
He's not got a temper. Or rather, he doesn't keep the triggers for it anywhere visible, and attempts to rile him are more likely to get a progressively lazier and more amused smile. He'll remember, though, and he'll keep it for the opportune moment. He's sure one will come; not that he'll make it happen, but that it will come. Walden was never a Slytherin, he's not a schemer, he's not trying to achieve some complex plan here. Or rather, not one of his own making. A hard-working, inventive and thorough problem-solver and task-achiever, Walden needs someone else to keep an eye on the big picture, and set him the problems and tasks. He's very selective about who can fill the role of taskmaster, but he does need one. Left to his own devices, he's more likely to become overwhelmed by choice, chuck in all this dithering indecision, and go for a beer.
Affiliation: Nominally, the Ministry. Actually, Death Eaters, sworn and Marked.
Stance on the war: Necessary in order to shake society out of its slow slide into a state of total denigration of the long and glorious tradition of English wizardry. Also, fun.
Journal sample: As Alecto Carrow (for the rambunctious Death-Eater aspect) and as a next-gen Bletchley (for the laissez-faire attitude).
Thread Sample: As Gideon Prewett (for some merry boys-being-boys), as Alecto Carrow (who is also up for drinks and mayhem) and some hitwizardish action and death as Millicent Bagnold.
Quote: Keep smiling - it makes people wonder what you've been up to.